"Indeed, she is quite capable of handling herself, and we have been to Hoth--" Beat, pause. Right. These individuals lack the context, something Dia has pointed out to him before, "Which is, as my Mistress has put it, a 'frozen hellscape' of a world, so she is not entirely inexperienced with this sort of weather."
As for the inside of the ship: As previously stated, there's a number of tools on the floor scattered somewhat haphazardly around the center console. Many of them are familiar, but there's the occasional device that isn't, suggesting advanced, if practical-minded technology. It's also clean inside, otherwise, if, unfortunately, just as cold as it is outside.
As without the central heat from the power generator running, there's nothing to keep the cold from seeping in.
The hull occasionally creaks quietly as ice forms on it, too. Wind buffetting against the sides of the ship.
There's two airlocks both directlyacross from one another, but it's likely at this point they're suffering the same fate as the boarding ramp was previously. No power to the doors, and likely frozen closed anyway, preventing one from using the manual override to force them open.
There's also five other rooms, just past the couch and table is the cockpit, near the starboard (that's right, if you don't speak Ship) airlock is an open door leading to Dia's bedroom--clothing and the like scattered over the floor and bed as she rooted around for her cold weather gear earlier. Mostly her loose robes and the like.
Port side (Left), is the other airlock, allowing access to the engine room, and a visual inspection of the engine at least indicates nothing's visually wrong, at least not without taking it apart.
There's also the Medical bay, which is sadly devoid of supplies, and any bacta liquid's likely frozen at this point--if any of them knew what it was. And finally, there's a meeting area and crew/passenger bunks, which both have apparently mostly become a catch-all for cargo storage, given how little Dia seems to take on passengers. There's a number of crates, many of them at this point from the Nexus, as many of them are wooden, or made from different materials than the ship.
That said, most of this has to be checked out with flashlights, as there's no internal lighting whatsoever, and the only porthole is the window in the cockpit.
The thud on the hull outside makes the droid jump, "Oh! Dear, that's a sound that hasn't happened before..." He tilts his head, attempting to gauge it, "It... sounds like something's on the hull?"
ゴゴゴゴ MENECING ゴゴゴゴ
As for the inside of the ship: As previously stated, there's a number of tools on the floor scattered somewhat haphazardly around the center console. Many of them are familiar, but there's the occasional device that isn't, suggesting advanced, if practical-minded technology. It's also clean inside, otherwise, if, unfortunately, just as cold as it is outside.
As without the central heat from the power generator running, there's nothing to keep the cold from seeping in.
The hull occasionally creaks quietly as ice forms on it, too. Wind buffetting against the sides of the ship.
There's two airlocks both directly across from one another, but it's likely at this point they're suffering the same fate as the boarding ramp was previously. No power to the doors, and likely frozen closed anyway, preventing one from using the manual override to force them open.
There's also five other rooms, just past the couch and table is the cockpit, near the starboard (that's right, if you don't speak Ship) airlock is an open door leading to Dia's bedroom--clothing and the like scattered over the floor and bed as she rooted around for her cold weather gear earlier. Mostly her loose robes and the like.
Port side (Left), is the other airlock, allowing access to the engine room, and a visual inspection of the engine at least indicates nothing's visually wrong, at least not without taking it apart.
There's also the Medical bay, which is sadly devoid of supplies, and any bacta liquid's likely frozen at this point--if any of them knew what it was. And finally, there's a meeting area and crew/passenger bunks, which both have apparently mostly become a catch-all for cargo storage, given how little Dia seems to take on passengers. There's a number of crates, many of them at this point from the Nexus, as many of them are wooden, or made from different materials than the ship.
That said, most of this has to be checked out with flashlights, as there's no internal lighting whatsoever, and the only porthole is the window in the cockpit.
The thud on the hull outside makes the droid jump, "Oh! Dear, that's a sound that hasn't happened before..." He tilts his head, attempting to gauge it, "It... sounds like something's on the hull?"