They only serve to buy her time to close the gap without having magic flung her way. She has no way of knowing what Vanyels reserves or stamina are and no way of knowing what she should and shouldn't be wary of. Better to be cautious of everything.
She feels her legs burn slightly when she leaps into the air and twists to throw a kick at the dragonborn. His dodge makes her plant her hands on his shoulder and vault behind him so as not to leave herself completely open.
This isn't at all the longest fight she's been in but the strain is starting to get to her, too. She lands on her hands and flips out of the way, dancing around Vanyel as though they were doing a synchronized dance rather than a fight. She tries to grab for him again and gets nothing but air.
Eventually one of them is going to land a hit. Natasha can't keep up this level of dexterity and constant close combat for unlimited amounts of time. She feints on her next swing before closing the distance and shoving her hand up and trying to slam Vanyel square on the underside of his jaw.
no subject
She feels her legs burn slightly when she leaps into the air and twists to throw a kick at the dragonborn. His dodge makes her plant her hands on his shoulder and vault behind him so as not to leave herself completely open.
This isn't at all the longest fight she's been in but the strain is starting to get to her, too. She lands on her hands and flips out of the way, dancing around Vanyel as though they were doing a synchronized dance rather than a fight. She tries to grab for him again and gets nothing but air.
Eventually one of them is going to land a hit. Natasha can't keep up this level of dexterity and constant close combat for unlimited amounts of time. She feints on her next swing before closing the distance and shoving her hand up and trying to slam Vanyel square on the underside of his jaw.