smartass_captain: (Facing away)
Jim Kirk ([personal profile] smartass_captain) wrote in [community profile] nexus_crossings2016-04-16 08:49 pm

We're all gonna get in a fight! [EVENT: FITE NITE][Warning: Violence and Blood]

People have been disappearing in the Nexus.

Going missing from work, from their homes, from the Plaza.

Locals are staying in their homes, shutting their doors. Even the more shut-in of Nexus goers will be able to tell that something is amiss around here. The Plaza is strangely sparse as far as foot traffic; many of the shops downtown are closing early.

Word is spreading in the Industrial District of an anomaly in the anti-violence field. Easy money for betting in cage fighting. Less easy money but larger amounts for competing in said cage matches. One on one, matches with and without weapons. Rounds go until someone surrenders, is knocked out, or dies. Who would set up such a thing? It's becoming very popular and many a coin is being generated. Are so many people really signing up for this?

Some are. Others are captured and drugged, thrown into the ring against their will with the ultimatum: Fight and get free, or die.

What do you do?

Are you looking to bet your wages? Sign up for a chance at riches? Are you one of the unwilling laying in a dark room?

Or.

Are you going to stand for this if not?

((Please view this OOC post to chat with other players before you jump into a fight! All fights must be agreed upon by participants ahead of time for severity of injuries. Outcomes can be agreed upon or will be decided by a coinflip by myself. Please do not come into this expecting to clean sweep someone without sustaining injuries unless you and your fight partner have agreed ahead of time that would be hilarious. If there are questins, concerns, or complaints PM me. TL:DR Have fun and don't be a dick!))
rekindledtitan: (Battle-ready)

[personal profile] rekindledtitan 2016-06-07 08:34 pm (UTC)(link)
“Course not!” she agrees wholeheartedly. Her fire gets Dia to move, as intended, but it’s obviously hard to keep a good Sith Force-user off-balance and abruptly there’s a cloud of sand between them. Blaze’s sensors – rather, those built into her armor – have been tweaked to function through sand-blown environments. But they’re slow to adjust to the sudden cloud, especially when the brightest energy sources Dia had just went dark. In one maneuver her foe has neatly slipped her trackers.

That doesn’t stop Blaze opening fire, targeting Dia's last position for a couple bursts of fire and hoping luck favors her. She’s aiming low still, preferring to risk a crippling (and repairable) hit than one at chest or head height. Doesn’t make it safe either way, of course. And doesn’t prevent the assassin’s sudden reappearance, much closer, twin sabers flaring to life and swinging right for her-

There’s a muffled curse from inside the Guardian’s helm, distinct in its fervency. And now she boosts as she leaps backward, Light-fueled thrust powering her into an arcing jump. Not quick enough to evade the first swing- and wherever it lands that’s gonna hurt. But maybe not as much as the sting of finding herself playing defense. Sure, she’ll throw down another grenade in front of Dia’s position, but that’s basically just covering her own retreat. What madness is going on here?

Besides getting the fight she wished for. There’s obviously that.
pathfromdarknesstogrey: (Saber Drawn 3)

[personal profile] pathfromdarknesstogrey 2016-06-12 06:56 pm (UTC)(link)
Indeed, Lightsabers are a good way to track a Force user in many situations. They're not subtle weapons at all, regardless if you're Jedi, Sith, or something in-between as our dear Miss Starfall has since become. The blades happen to be made of plasma energy suspended in a magnetic field, and they glow brightly of whatever color the kybar crystal was used to make the weapon.

Supposedly, there were ancient energy saber weapons that didn't glow, but instead consumed the light around them to form a shadowy blade, but even in all her excursions into various Sith temples and holdouts, Dia had never seen one.

To her credit, Dia is holding back. She's not trying to completely destroy Blaze, so much as disable her and try to force her to surrender. All the while, Dia's trying to plan several steps ahead, keeping an eye on her surroundings and the arena itself.

Still, boosting backwards was something Dia did expect. Much of Blaze's abilities and armor's abilities seemed to mimic the various Bounty hunters she's dealt with in her day: Rocket packs and boots, the various blasters and grenades. And while the Exiled Sith didn't use equipment to make up for her shortcomings, she could certainly respect those that did: They made their own power. Found their freedom.

Whether that was the case with Blaze remained to be seen. She, admittedly, didn't know the Titan well at all--one or two discussions in the Nexus and all that.

The grenade was also expected, and a quick glance (seeing that it wasn't solid, but energy, and not something she knew how to manipulate with the Force), a spat out curse, and a leap backwards to try and avoid it going off--

Still, the grenade going off does throw off Dia's jump, causing her to swear and click the sabers off in a smooth motion, having to catch herself on her hands and flip back into a stand, putting her back at a distance from Blaze, panting a little to catch her breath as she reactivates her weapons.